Skate or Die

Electronic Arts may think they are on to something with the new Skate game, but I need something more hardcore (and ancient). Skate or Die released in 1987 on the Commodore 64, but I played it in 1988 for the Nintendo Entertainment System, and it laid the groundwork for an entire genre of games.

jousting in a pool

This Feels Familiar

The game starts out in the local skate shop on the day of a competition. The crusty punk behind the counter offers some words of wisdom(?) and you head out to the streets. The skate shop is just a simple hub in this game, and the limitations of the hardware and graphics at the time prevent you from customizing much. But you are able to hang out, take in the sights, and skate over to your preferred competition.

Freestyle

The Gameplay

Each contest is basically a unique mini-game where you try to get the highest score. A few games have an AI opponent, but about half of them are solo. Controls are surprisingly tight, if not a little awkward. Each mini-game has its own unique controls, so it takes a little time to learn each event.

A Lasting Legacy

Skating games have a long and storied history, and I love that the legacy continues today. Skate or Die laid the groundwork for what a skateboarding game should be. If you haven’t experienced it, you need to give it a try! The graphics and game-play are fun and impressive on such an old title, so strap on a helmet and drop in!